Application & Careers

Build the next category-of-one multiplayer experience.

Working at Dunetech

Dunetech is a small, independent studio operating on the conviction that the best games come from a single creative vision executed without compromise. We hire deliberately, work asynchronously, and respect both ambition and rest.

Who we're hiring

As development progresses and funding closes, we're bringing on the following roles, primarily as contractors first:

Senior Unreal / C++ Engineer

Help build core systems — flight physics, world map streaming, replication, encounter sessions. Strong UE5 C++ background, Lyra patterns familiarity, comfort with networking and low-level optimization. Apply →

Environment Artist

Build cinematic outdoor scenes for the alien sky-ocean, trade outposts, deeps. Strong Unreal Engine 5 / Nanite / Lumen experience. Portfolio with PvPvE / sandbox / sci-fi work preferred. Apply →

Character Animator

Movement, combat, ship boarding, parkour interactions. Motion-matching pipelines (GASP) experience strongly preferred. Apply →

Audio Designer / Composer

Compose ambient, combat, menu music. Source/design SFX library. Help define the sonic identity of WoI. Apply →

How to apply

Send the following to hello@dunetech.games:

We reply to all serious applications within 14 days.


Application Information

This section satisfies platform partner requirements (Epic Games Developer Portal, payment processors, distribution storefronts) for application registration and verification.

Studio

Legal entity: Dunetech Trading Design and Software
Brand name: Dunetech Studios
Domain: dunetech.games
Founded: 2022
Type: Independent video game developer

Games in Development

Title: War of Islands
Genre: Multiplayer sandbox / sky-pirate civilization-builder
Engine: Unreal Engine 5.7
Platform: PC (Windows) at launch
Online services: Epic Online Services (EOS), PlayFab
Target launch: Closed alpha late 2026, early access 2027, full launch 2027

Application Permissions Required

Our integration with Epic Online Services (EOS) requires the following scopes / permissions for the player authentication and social experience:

We do not request any payment, identity-document, or other sensitive scopes through the EOS authentication flow. Payments are handled separately by certified payment processors.

Data handling

Player data is collected and processed in accordance with our Privacy Policy. We use industry-standard encryption in transit, do not sell personal information, and provide players with rights to access, correct, and delete their data.

Contact

General: hello@dunetech.games
Privacy: privacy@dunetech.games
Press: press@dunetech.games
Partnerships: partners@dunetech.games