A category-of-one multiplayer experience where time and place are the core mechanics. Permanent unique coordinates. Fog-of-war world map. Geographic combat.
Steam
Coming Q4 2026
PlayStation 5
Coming Q4 2026
Cinematic reveal trailer launching alongside the Steam page. Wishlist now to be notified.
War of Islands isn't a remix. It's a category-of-one — built around mechanics that turn the world itself into the gameplay.
Your home island lives at a unique slot in a shared sky-ocean — yours forever. Pay to relocate. Real estate becomes part of identity. "Meet me at 47.3, -22.1."
Your map is uniquely yours, drawn by every flight you've taken. After 50 hours, your map looks nothing like a stranger's. Information becomes the most valuable resource.
PvP happens because of where you fly. The map shape is the matchmaking algorithm. Choose your battles. Or don't.
Distances mean something. Heavy cargo + long routes = real choices. No instant queues. The game rewards patience and punishes hubris.
Every captain customizes their flying ship. Two example chassis from our reference fleet — more designs revealed as launch approaches.
Three founder tiers. Limited supply. All include the base game at launch plus exclusive cosmetics and behind-the-scenes access. Payment via Sadad coming soon.
Pre-orders activate when payment integration (Sadad + international gateways) is enabled. Wishlist on Steam to be notified the moment they go live.