DUNETECH STUDIOS · AN INDEPENDENT GAME STUDIO

We build worlds
worth living in.

Building category-of-one multiplayer experiences for the next decade of players. Currently shipping our flagship title — War of Islands.

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2022
Studio Founded
3
Games in Development
Captains in the Sky
UE 5
Built on Unreal Engine
Currently Shipping

Our flagship game.

WAR OF ISLANDS

A sky-pirate civilization-builder where each player permanently inhabits a unique coordinate in a shared sky-ocean. Captain a flying ship, build a persistent home island, draw your own fog-of-war world map through real flight time. Combat is geographic — you choose your battles by where you fly.

Not battle royale. Not extraction. Not MMO. Something new.

Multiplayer PvPvE Sandbox Sky-Pirate
Steam Steam Coming Q4 2026
PlayStation 5 PlayStation 5 Coming Q4 2026
Explore the Game →
Multiplayer is stuck. We're building the way out.
About the Studio

Independent. Focused. Founder-led.

Dunetech Studios is the brand of Dunetech Trading Design and Software — a small, independent studio operating with the conviction that the best games come from a single creative vision, executed without compromise.

01 — Vision

Worlds, not titles.

We don't make games to release and forget. We build worlds players inhabit for years — spaces with cycles, geography, identity, and consequence.

02 — Approach

Solo development. AAA architecture.

Modern engines and online services have collapsed the gap between solo and team development. Built on Unreal Engine 5, EOS, PlayFab. AAA tools, indie-scale execution.

Built for player ownership.

No pay-to-win. No predatory loops. Cosmetic-driven monetization. Persistent player progress. The game respects your time and your wallet.

04 — Roadmap

Long horizons. Transparent updates.

A 24-month roadmap to closed alpha, public beta, and live service. Quarterly seasons. Community-driven priorities. We share our build manifest publicly.