Building category-of-one multiplayer experiences for the next decade of players. Currently shipping our flagship title — War of Islands.
A sky-pirate civilization-builder where each player permanently inhabits a unique coordinate in a shared sky-ocean. Captain a flying ship, build a persistent home island, draw your own fog-of-war world map through real flight time. Combat is geographic — you choose your battles by where you fly.
Not battle royale. Not extraction. Not MMO. Something new.
Steam
Coming Q4 2026
PlayStation 5
Coming Q4 2026
Dunetech Studios is the brand of Dunetech Trading Design and Software — a small, independent studio operating with the conviction that the best games come from a single creative vision, executed without compromise.
We don't make games to release and forget. We build worlds players inhabit for years — spaces with cycles, geography, identity, and consequence.
Modern engines and online services have collapsed the gap between solo and team development. Built on Unreal Engine 5, EOS, PlayFab. AAA tools, indie-scale execution.
No pay-to-win. No predatory loops. Cosmetic-driven monetization. Persistent player progress. The game respects your time and your wallet.
A 24-month roadmap to closed alpha, public beta, and live service. Quarterly seasons. Community-driven priorities. We share our build manifest publicly.